GLTF 2.0 3D format support and PBR shader implementation for LibGDX
The number of people who use libGDX for 3D work is relatively small. Even the 2D documentation could do with some work here and there. You may wish to use the gdx-gltf demo as a starting point, but it won't be easy.
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Getting Started with 3D?
1 project | reddit.com/r/libgdx | 3 Aug 2022
How to Convert FBX to GLB
2 projects | reddit.com/r/godot | 28 Jul 2022
What can Kotlin/Swift developers do on Android/IOS that Flutter can't? Will it be overcome?
4 projects | reddit.com/r/FlutterDev | 15 Jun 2021
Exported VRM has thumb bones pointing in the wrong direction
2 projects | reddit.com/r/VRoid | 28 Nov 2022
Do you know what kind of airport light is this? I want to build it, but I need a closer-up image of a different one (but with the same kind of light).
1 project | reddit.com/r/FS2020Creation | 23 Nov 2022