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Here how WebGL is used for the terminal in VSCode,
https://github.com/microsoft/vscode/issues/85971
Or how Rust is used for search via ripgrep.
This is part of what I read on HN:
The first thing we observe is that the directory structure is basically identical. Yes, NT kernel subsystems are identified with short codes like "Ke" or "Ex". It's plausible that someone with a lot of NT knowledge would end up creating top level directories with these exact names, as is true of the WRK. But it seems kind of unlikely: the Wine sources do not show this pattern.
If we look at the Kernel Executive (Ke) subtree, we can see that there is a thing called a "Balance Set Manager". Both source trees define it in a file called balmgr.c - not only the location of the file but also the file name is identical.
https://github.com/Zer0Mem0ry/ntoskrnl/blob/master/Ke/balmgr... https://github.com/reactos/reactos/blob/master/ntoskrnl/ke/b...
It appears from the module description that the "balance set manager" is an optimisation of some sort related to reducing memory usage. Is this really something that needs a reimplementation with identical function prototypes?
Looking at the code of the identically named KeBalanceSetManager function, we can see that not only is the function prototype identical, but the order in which it does things is also identical. First it changes a thread priority, then it schedules a periodic timer callback.
Some of the local variables in these functions have identical names: PeriodTimer, DueTime, WaitObjects. Yes, these are obvious names. It's not a smoking gun. But it's not looking good.
Finally we discover that the ReactOS Balance Manager does .... nothing. It enters a loop which starts out by doing a wait for an event (fine, it's inherent to the task), and then switches on the result. But the code in the arms of the switch are commented out (the commented out code does a subset of the stuff in the NT code). The loop does nothing, just sits blocking in a loop forever. Why does this code in ReactOS exist if it does nothing?
It's the same story for the other big function in this file, KiScanReadyQueues. The code is virtually identical, line for line, with minor formatting and occasional trivial naming differences. Even the assertions are identical.
I'm not alleging anything specific or illegal, just comparing a small part of both codebases. However given what I've just seen, I wouldn't touch ReactOS with a barge pole. The Microsoft guy's complaint is entirely understandable.
Honestly, I would have just stayed with Windows 7, if not for Windows Terminal [1]. The Unicode support and ANSI escape code support is a big improvement. However I was not eager to upgrade, as people reported over and over all the privacy and telemetry issues. I have turned off all Windows Updates, and ideally I wont be upgrading Windows for a long, long time.
Yup. I've been running EOS (https://elementary.io/).
It's almost as pretty as my MBP, and vastly more usable than Windows. And I have everything I really need (with first class Linux support):
* Gaming - Steam + Proton
* Digital Audio Workstation - Bitwig
* Video Editing - DaVinci Resolve
* 3d Modeling - Blender
* 2d Image - Gimp (this one could be a lot better)
-----
The only thing I can imagine dual booting into Windows for is Oculus Link. But I don't really think it's worth it.
Here how WebGL is used for the terminal in VSCode,
https://github.com/microsoft/vscode/issues/85971
Or how Rust is used for search via ripgrep.
If you've got a tool you're used to, it's probably best to stick to it.
That being said, Bitwig does support Jack, so routing should be pretty open ended.
And there's this linux project (https://pipewire.org/) that's been doing really, really well. It (sorta) combines all the different audio servers into one.
Take a look at Monaco, the editor that powers VSC: https://microsoft.github.io/monaco-editor/
The rest of it is in hosting the processes and plug-ins for it. Microsoft also developed the Language Server Protocol that provides intellisense and other features for each language: https://microsoft.github.io/language-server-protocol/
Take a look at Monaco, the editor that powers VSC: https://microsoft.github.io/monaco-editor/
The rest of it is in hosting the processes and plug-ins for it. Microsoft also developed the Language Server Protocol that provides intellisense and other features for each language: https://microsoft.github.io/language-server-protocol/
This is part of what I read on HN:
The first thing we observe is that the directory structure is basically identical. Yes, NT kernel subsystems are identified with short codes like "Ke" or "Ex". It's plausible that someone with a lot of NT knowledge would end up creating top level directories with these exact names, as is true of the WRK. But it seems kind of unlikely: the Wine sources do not show this pattern.
If we look at the Kernel Executive (Ke) subtree, we can see that there is a thing called a "Balance Set Manager". Both source trees define it in a file called balmgr.c - not only the location of the file but also the file name is identical.
https://github.com/Zer0Mem0ry/ntoskrnl/blob/master/Ke/balmgr... https://github.com/reactos/reactos/blob/master/ntoskrnl/ke/b...
It appears from the module description that the "balance set manager" is an optimisation of some sort related to reducing memory usage. Is this really something that needs a reimplementation with identical function prototypes?
Looking at the code of the identically named KeBalanceSetManager function, we can see that not only is the function prototype identical, but the order in which it does things is also identical. First it changes a thread priority, then it schedules a periodic timer callback.
Some of the local variables in these functions have identical names: PeriodTimer, DueTime, WaitObjects. Yes, these are obvious names. It's not a smoking gun. But it's not looking good.
Finally we discover that the ReactOS Balance Manager does .... nothing. It enters a loop which starts out by doing a wait for an event (fine, it's inherent to the task), and then switches on the result. But the code in the arms of the switch are commented out (the commented out code does a subset of the stuff in the NT code). The loop does nothing, just sits blocking in a loop forever. Why does this code in ReactOS exist if it does nothing?
It's the same story for the other big function in this file, KiScanReadyQueues. The code is virtually identical, line for line, with minor formatting and occasional trivial naming differences. Even the assertions are identical.
I'm not alleging anything specific or illegal, just comparing a small part of both codebases. However given what I've just seen, I wouldn't touch ReactOS with a barge pole. The Microsoft guy's complaint is entirely understandable.