This Week in Veloren #136: Economics, Naga

This page summarizes the projects mentioned and recommended in the original post on /r/Veloren

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  • shaderc

    A collection of tools, libraries, and tests for Vulkan shader compilation.

  • shaderc (https://github.com/google/shaderc) is one such shader compiler. It does the job well enough and lets us compile our GLSL shader code into the SPIR-V assembly that the graphics drivers need. However, it's written mostly in C++ and has a rather complicated build system. This means that people wanting to compile Veloren need to install a variety of extra things to get shaderc working with Veloren.

  • naga

    Universal shader translation in Rust

  • naga (https://github.com/gfx-rs/naga) is a much newer alternative shader compiler. Unlike shaderc, it is entirely written in Rust and so it integrates very nicely with Rust's build system. People wanting to compile Veloren don't need to do anything extra to get it working, which is much nicer than shaderc.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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