Safe and portable GPU abstraction in Rust, implementing WebGPU API.
There's currently a PR open for WebGL 2 support, and Firefox Nightly and Chrome Canary both have WebGPU somewhat implemented behind feature flags, but I think you're correct in saying that there's no way to get wgpu to run on a "stable" browser.
A refreshingly simple data-driven game engine built in Rust
Bevy meets all of these criteria, so it's 100% possible. Feel free to poke around the code base or ask questions on Discord if you'd like to pick the team's brains on how it works.
Truly a developer’s best friend. Scout APM is great for developers who want to find and fix performance issues in their applications. With Scout, we'll take care of the bugs so you can focus on building great things 🚀.
Any caveats with Rust and graphics development?
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