Debugging hard to track transform changes. Can I pick your brains on tool design approach?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • Fody

    Extensible tool for weaving .net assemblies

  • Great place to start is https://github.com/Fody/Fody and existing 'addins' - fody does it at compile time - generally quite useful for your own code if you want to dip into aspect oriented programming.

  • Harmony

    A library for patching, replacing and decorating .NET and Mono methods during runtime

  • For runtime stuff you could use https://github.com/pardeike/Harmony - this is used for stuff like custom game mods (c#) / patching - where you won't write changes directly to dll but want to change them on the fly.

  • InfluxDB

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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