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The project is acively developed, you can have a look at its repository: https://github.com/onivim/oni2/
I think they are doing quite a good job, the editor is blazing fast and you can already use almost seamlessly many VScode plugins. It is clearly steel a developer preview, with a number of rough edges, but the devs are very reactive on the issues and on the discord channel.
I bought it in the very early days to support the project. I still cannot use it as my main editor, but I have been using it more and more recently (I am using the nightly version).
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I didn't try it. But I surfed the website and watched the animations.
I am using stock Neovim on the console. For completion I switched to nvim-cmp https://github.com/hrsh7th/nvim-cmp. Onivim also provides (based on the screencasts) completion. Do they leverage their own coded completion engine or are they using nvim-plugins and only render the UI over this completion?
My point is there will always be an impedance mismatch between functionality provided by plugins compared to what a UI provider thinks has to be coded in their respective implementation.
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Yup, Neovim has become very interesting again due to LSP. Still requires quite a bit of config though.
For anyone interested there's also vscode-neovim [1] if you like what VSCode comes with out of the box but want a full-on nvim instance interpreting your keystrokes.
I'm currently using a combination of terminal nvim and this vscode plugin depending on language.