Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
I also recently completed the r/roguelikedev follow along in it: https://github.com/davesmith00000/roguelike-tutorial
An FP game engine for Scala.
The engine's site is here: https://indigoengine.io/
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
Compiler for Elm, a functional language for reliable webapps.
It's a code-only engine for Scala Functional Programmers, and so doesn't follow the usual ECS-like paradigm, and is more like Elm (or React+Redux). Employing an immutable side-effect free unidirectional data flow approach with strict model and view separation, means it's easier to understand whats going on in your game, removes race conditions, and makes it much easier to write bug-free games. Being purely functional (if you choose to...) also means unit or property-based testing of games is a relatively painless experience (e.g. no mocking needed).
🟣 New Releases: Indigo & Tyrian
4 projects | reddit.com/r/scala | 21 Feb 2022
👾 Indigo 0.10.0 released, now with extra Clones and Mutants.
1 project | reddit.com/r/scala | 13 Nov 2021
RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
14 projects | reddit.com/r/roguelikedev | 17 Aug 2021
Learn to build a Roguelike game in Scala
6 projects | reddit.com/r/scala | 29 Jun 2021
Indigo 0.7.0 released featuring an all new programmable rendering pipeline
1 project | reddit.com/r/scala | 12 Apr 2021