Indigo: Code-only FP (Scala) game engine

This page summarizes the projects mentioned and recommended in the original post on /r/gameengines

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • roguelike-tutorial

    Following http://rogueliketutorials.com/ ...but with Scala and Indigo.

  • I also recently completed the r/roguelikedev follow along in it: https://github.com/davesmith00000/roguelike-tutorial

  • indigo

    An FP game engine for Scala.

  • The engine's site is here: https://indigoengine.io/

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • Elm

    Compiler for Elm, a functional language for reliable webapps.

  • It's a code-only engine for Scala Functional Programmers, and so doesn't follow the usual ECS-like paradigm, and is more like Elm (or React+Redux). Employing an immutable side-effect free unidirectional data flow approach with strict model and view separation, means it's easier to understand whats going on in your game, removes race conditions, and makes it much easier to write bug-free games. Being purely functional (if you choose to...) also means unit or property-based testing of games is a relatively painless experience (e.g. no mocking needed).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts