What are your recommendations for c++ game dev?

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • Allegro

    The official Allegro 5 git repository. Pull requests welcome!

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

    Most cheap'n'cheerful toolkit to faff around (with either) IMO is Raylib https://www.raylib.com/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

    entt (https://github.com/skypjack/entt) is my most favourite ECS framework but there are plenty good ones out there.

  • olcPixelGameEngine

    The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

    If you really want something simple, check out Pixel Game Engine (https://github.com/OneLoneCoder/olcPixelGameEngine)

  • flecs

    A fast entity component system (ECS) for C & C++

    Worth mentioning flecs https://github.com/SanderMertens/flecs as an alternative to entt. It's simpler and more focused, IMO, whereas entt also tries to do a number of things that aren't strictly ECS-related.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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