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For 2D/3D games, I recommend bevy, but it is under very heavy development still, which is both good and bad. Some features aren't there yet or experimental, but it's coming along very quickly. Bevy also has a discord. There also is a Rust Game Dev discord.
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Here is a small library I wrote in C++ for creating functional pipelines for OpenCV, for example: https://github.com/olefasting/libaegis
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Graphics are very hard and given that Rust is young, you'll have a hard time if you're new. learnopengl is a good place to start. Then for rust, you can try going for wgpu (very new).