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It looks like it's a clever double-bacronym, since BAR is also "Balanced Annihilation Reloaded" which is what this project started as. Balanced Annihilation being the most influential and TA-like of the several games built on top of the Spring ( https://springrts.com/ ) engine... which was originally made for TAlikes though there are several other projects on the engine now. Zero-K is also a popular Balanced Annihilation-derived Spring engine game, but is less TA-like.
I think the original Balanced Annihilation had the feature/problem that it used a bunch of a original Cavedog models and Reloaded is carefully avoiding that in addition to visual and gameplay improvements.
I played a ton of Balanced Annihilation like a decade ago and it was already a "better TA" than TA or SupCom in many ways.
https://github.com/beyond-all-reason/BARbarIAn is an AI for BAR if you want to have a poke around, it's a descendant of https://github.com/rlcevg/CircuitAI for Zero-K.
If scripting is more your style then AIs can be written in lua.
https://github.com/beyond-all-reason/BARbarIAn is an AI for BAR if you want to have a poke around, it's a descendant of https://github.com/rlcevg/CircuitAI for Zero-K.
If scripting is more your style then AIs can be written in lua.
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