Beyond All Reason: Open-Source RTS Reimagining Cavedog's Total Annihilation

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • Spring RTS game engine

    A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/ (by spring)

  • It looks like it's a clever double-bacronym, since BAR is also "Balanced Annihilation Reloaded" which is what this project started as. Balanced Annihilation being the most influential and TA-like of the several games built on top of the Spring ( https://springrts.com/ ) engine... which was originally made for TAlikes though there are several other projects on the engine now. Zero-K is also a popular Balanced Annihilation-derived Spring engine game, but is less TA-like.

    I think the original Balanced Annihilation had the feature/problem that it used a bunch of a original Cavedog models and Reloaded is carefully avoiding that in addition to visual and gameplay improvements.

    I played a ton of Balanced Annihilation like a decade ago and it was already a "better TA" than TA or SupCom in many ways.

  • BARbarIAn

    Native AI for BAR

  • https://github.com/beyond-all-reason/BARbarIAn is an AI for BAR if you want to have a poke around, it's a descendant of https://github.com/rlcevg/CircuitAI for Zero-K.

    If scripting is more your style then AIs can be written in lua.

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  • CircuitAI

    Spring RTS local native AI

  • https://github.com/beyond-all-reason/BARbarIAn is an AI for BAR if you want to have a poke around, it's a descendant of https://github.com/rlcevg/CircuitAI for Zero-K.

    If scripting is more your style then AIs can be written in lua.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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