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I think the animation data is accessible. Especially since New World is built using Amazon's Lumberyard game engine, which is open source. Looking through the source of Cryengine-Converter (tool to convert Lumberyard/Cryengine proprietary data formats to open formats), it seems to me that it also supports converting .cga (Crytek Geometry Animation) files!
With SteamRE - Depot Downloader, you can download any revision of New World you want. New World's app id is 1205550. You'd want depot id 1205551 and manifest id 1074595625648816114.
I think the animation data is accessible. Especially since New World is built using Amazon's Lumberyard game engine, which is open source. Looking through the source of Cryengine-Converter (tool to convert Lumberyard/Cryengine proprietary data formats to open formats), it seems to me that it also supports converting .cga (Crytek Geometry Animation) files!
The PAK files are huge zip files using Oodle compression Here are two extractors that can handle that: (ts) NSBL/pak-extract and (py) MontagueM/NewWorldUnpacker
The PAK files are huge zip files using Oodle compression Here are two extractors that can handle that: (ts) NSBL/pak-extract and (py) MontagueM/NewWorldUnpacker
All textures/images are .dds files. I use TexConv.exe to convert them to png files. texconv.exe *.dds -ft png
Models are Cryengine .cgf and .skin files. You can use Markemp/Cryengine-Converter to convert them to Collada (.dae) files, and potentially KhronosGroup/COLLADA2GLTF to convert the Collada files to glTF files afterwards.