Best methods for Unity server development?

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  • LiteNetLib

    Lite reliable UDP library for Mono and .NET

  • First of all i don’t understand what you mean with downloading from GitHub and run fhe container any time you want to implement multiplayer, every game is different and avere game require his own server created for it. If you want to creare a server i would suggest do do it with unity itself and export it in headless mode this way you will have unity in your server so it will be easier to implement an authoritative server. To creare it you definitely should use sockets, they are the only way to have a low enough latency, i would suggest to use a library like MLAPI or LiteNetLib but most important be ready to spend a loooooot of time because multiplayer is like 10 times harder than single player

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