Today I learned that crouching causes the upper cutoff line of the pufferfish explosion radius to raise up a bit.

This page summarizes the projects mentioned and recommended in the original post on /r/celestegame

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • Celeste

    Discontinued Celeste Bugs & Issue Tracker + some Source Code

  • If it's not too much trouble, can you explain a bit about how you figured this out? I found this after a brief google search. Is this what you're looking at? If so, which line specifically are you looking at? If not, are you using something else to look at the code? https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs

  • ILSpy

    .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

  • It's not in that particular file, so I looked at a decompiled version of the game's code - since the game is in unobfuscated C#, it's pretty simple to use a program like ILSpy to decompile it. (This isn't always legal to do, but fortunately, the Celeste devs are generally cool with people using tools to reverse-engineer the game, as long as you don't, like, redistribute the entire thing, or copy large parts of it and claim it as your own.)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts