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Work through this website: https://learnopengl.com/. Your engine will be the abstraction layer you devise to manage your game objects and feed them to the renderer. If you want to write an engine, graphics is the best place to start.
My engine: https://github.com/adrianensis/DruidEngine
A showcase with a lot of GIFs: https://github.com/adrianensis/DruidEngineShowcase
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence