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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Work through this website: https://learnopengl.com/. Your engine will be the abstraction layer you devise to manage your game objects and feed them to the renderer. If you want to write an engine, graphics is the best place to start.
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My engine: https://github.com/adrianensis/DruidEngine
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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A showcase with a lot of GIFs: https://github.com/adrianensis/DruidEngineShowcase
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I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
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I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence