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I wanted greenscreen capabilities so today I searched for how to do it and found out about ReShade. On GitHub, I found two shaders for greenscreens: https://github.com/Valeour/green-screen-depth https://github.com/orm-fux/reshade\_green-screen-shader However, they are for older ReShade versions, and they only threshold the far depth values. So I made my own one: https://pastebin.com/rhz07Xnf You can define thresholds for both close as well as far depth values. And you can also add an additional plane to remove the ground, for which you adjust the height and angle of that plane. Takes a bit of trial and error to get the right values and unfortunately everything is still tied to the camera, as I can't access world space positions in shaders.
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