How to Implement Enemy Skills/Abilities with ScriptableObjects Part 2: Fire Breath | AI Series Part 22 | Unity Tutorial

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  • ai-series-part-22

    Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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