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Raylib is not a framework and not engine, it markets itself as a library, rightfully because it is completely unopinionated regarding how you structure your game. In that way raylib reminds me a lot of love2d, but it gets rid of dependencies like SDL2 and Box2D in favor of its own (good, portable) implementations. Read https://github.com/raysan5/raylib/wiki/raylib-architecture for more info about this.
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an example is the entt ecs
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Hence, a higher number means a more popular project.