Any caveats with Rust and graphics development?

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • Now that wgpu-hal is a thing, you can trade more safety for performance without leaving the tech stack. Part of the motivation was the referenced Bevy discussion.

  • rafx

    Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.

  • The ecosystem is still immature. I think wgpu is promising, but there are tradeoffs, and other alternatives such as rafx exist. Some good reading is the Bevy renderer rework issue, which goes into considerably more details.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • The ecosystem is still immature. I think wgpu is promising, but there are tradeoffs, and other alternatives such as rafx exist. Some good reading is the Bevy renderer rework issue, which goes into considerably more details.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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