I want my game on my personal website, and I also want to easily* port it to desktop somehow. Would this be super difficult?

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  • rbfx

    Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

  • Aside from Javascript, a potential path is to use an engine that supports deploying to both native desktop and webassembly for the web. Unity does this, Godot does this, and so do lesser-known yet still capable engines such as rbfx. Using the Emscripten tool chain, these engines can compile to WASM for the web, using WebGL for the graphics backend.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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