Multithreading for game engines

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • HPX

    The C++ Standard Library for Parallelism and Concurrency

  • If you're okay with the design and just want a solid, consistent implementation, there's HPX; but executors and something like libunifex appear to be the way forward.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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