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Do you specifically need correct physics in this? If you do, you can just use an existing physics library like Bullet.
If it's not image processing that's slow, or it's non-image-processing-code that's slow, or you absolutely must do the processing on CPU, you should be using Unity's Data Oriented Tech Stack (DOTS). It has 2 main features called Jobs and NativeArrays to get even better performance in C# than C++. I would also recommend using SharedArrays to make things lightning fast and easy to work with.
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