Fastest game engine on CPU ?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • Do you specifically need correct physics in this? If you do, you can just use an existing physics library like Bullet.

  • SharedArray

    Zero-copy sharing between managed and native arrays in Unity

  • If it's not image processing that's slow, or it's non-image-processing-code that's slow, or you absolutely must do the processing on CPU, you should be using Unity's Data Oriented Tech Stack (DOTS). It has 2 main features called Jobs and NativeArrays to get even better performance in C# than C++. I would also recommend using SharedArrays to make things lightning fast and easy to work with.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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