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Because for my upcoming Minecraft clone written in C (yes, yet another Minecraft clone) I needed a binary format just like Notch's NBT, but it's very Java-oriented… Big endian only, and lacks unsigned types. So I decided to make my own format fixing that, based on NBT, and called it NBTx because it sounds cool. It's like .doc when it became .docx. My library is a fork of the cNBT library on GitHub. It's beer-ware licensed so feel free to use it in your own projects! Or better yet, contribute to improve it because currently, it is just a largely-untested adaptation of cNBT (although it is not very complex, most likely it works just fine), and seems like it needs an API to make an nbt tree from scratch. Maybe someone can make C# bindings so it can be used in Unity and reach more devs? (I stopped using Unity some time ago.) The specification is in the NBTx.txt file in the repository. Let me know what you think!
SBE
FlatBuffers -- encoding is not as compact as protocol buffers, but encoding / decoding is faster
Protocol Buffers -- compact encoding, lots of good tools, supports lots of languages
Cap'n Proto -- designed for encoding / decoding speed above all else