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I use https://learnxinyminutes.com/ for a syntax quickstart
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Additionally, some libraries you should probably look at are Abseil, Folly, Boost (Opinion is split between heaven send and scum of the earth on this one.), SFML, and SDL.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Additionally, some libraries you should probably look at are Abseil, Folly, Boost (Opinion is split between heaven send and scum of the earth on this one.), SFML, and SDL.
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CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Furthermore, the Bjarne Stroustrup (Inventer of C++) together with Herb Sutter (Leading C++ Committee Member) provide a some guidelines on how to implement certain things in C++.
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Additionally, some libraries you should probably look at are Abseil, Folly, Boost (Opinion is split between heaven send and scum of the earth on this one.), SFML, and SDL.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Besides that, you will most likely be using a game engine, so you will need to learn UE4 and there's this book on OpenGL. After that you could learn Vulkan or DirectX, for which i do not have a resource.
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Regarding CMake, cmake-init will be of great use.
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