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Benchmarking server software is kinda difficult, and it really depends on what situation your server is running in. But an example is that our collision patches are MUCH faster than airplane and other forks (see here https://github.com/YatopiaMC/Yatopia/pull/458). But how our optimizations add up to affect your server really depends on a server-by-server basis. A standardized testing framework for server softwares is really needed!!
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