Our great sponsors
-
vosk-api
Offline speech recognition API for Android, iOS, Raspberry Pi and servers with Python, Java, C# and Node
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
It is attractive to me that in the Godot Mono version I can add new features to the game with external .NET libraries instead of recompiling the engine. As a start, I experimented with several audio libraries, including NAudio, Vosk and World to achieve functions that are not implemented or not convenient in Godot. The process is a little tricky because the NuGet does not work well for 2 of the 3 libraries, but the results are good in general since the functions can be achieved without errors. Now I am trying to continue and develop an open-source music production tool with GUI made in Godot.
It is attractive to me that in the Godot Mono version I can add new features to the game with external .NET libraries instead of recompiling the engine. As a start, I experimented with several audio libraries, including NAudio, Vosk and World to achieve functions that are not implemented or not convenient in Godot. The process is a little tricky because the NuGet does not work well for 2 of the 3 libraries, but the results are good in general since the functions can be achieved without errors. Now I am trying to continue and develop an open-source music production tool with GUI made in Godot.
It is attractive to me that in the Godot Mono version I can add new features to the game with external .NET libraries instead of recompiling the engine. As a start, I experimented with several audio libraries, including NAudio, Vosk and World to achieve functions that are not implemented or not convenient in Godot. The process is a little tricky because the NuGet does not work well for 2 of the 3 libraries, but the results are good in general since the functions can be achieved without errors. Now I am trying to continue and develop an open-source music production tool with GUI made in Godot.