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Learn best practices for structuring Unity projects. Unlike typical C# software many Unity games don't use any kind of dependency injection (although there are libraries for this). Instead understand how the editor inspector or methods like FindObjectOfType can be used as a form of dependency injection. Also, understanding how to make use of ScriptableObjects will help a lot with decoupling systems. Lastly, it will be beneficial to have an intuitive sense for how prefabs, game objects, and components all work together. Unity has recently been developing an open source game project that will let you see a more concrete example of what a full project might look like.