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Taskflow is commonly used in other domains, but it doesn't seem to be very well set up for games. We have a ticket open here for adding better control over threads which would make it usable in a game engine, if you want to make that change and use it yourself.
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Since you mentioned id, the Doom 3 BFG source includes a version of their job system. There's a fairly high level analysis of it here. I'm sure there were some changes between Doom 3 BFG and Doom 2016 (I'd assume the entire game has been parallelized rather than just bits and pieces), but it should at least give you an idea of what their API looks like.
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