Real World Map Generation; now with Roads, Water, (dummy) Buildings, Zombies and Overmap

This page summarizes the projects mentioned and recommended in the original post on /r/cataclysmdda

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  • cdda_osm_maps

    Experimental Proof of Concept for CDDA map generation from OpenStreetMap data

  • The easiest way is to download the already generated savegame of Boston.

  • SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

  • I didn't thought this well enough; I had the impression that I could use some sparse data structure or an array of a smaller-than-RGB-values type. But I really rely on image manipulation with the Skia library (via SkiaSharp) for some key processes. The improvements I could get from an array are not worth it the complexity of reinventing the wheel several times.

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  • geopoiesis

  • You can look at everything I did here: https://github.com/ralreegorganon/geopoiesis

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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