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This is why I generally prefer Threadpools, or a producer-consumer pattern. Both these patterns require a queue that contains the jobs or units of work. Worker threads will continually try to read items from such a queue and process the item. There are some libraries that offer threadsafe queue's and/or threadpools, such as poco, QT or boost, but it's actually fairly simple to implement your own, using only the STL. So let's implement one now!
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