Can a Physicist have a future in a game development career?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Box2D

    Box2D is a 2D physics engine for games

  • Alternatively, a good starting project is to take Box2D (2D physics engine library) and SFML (2D graphics, sound, I/O, networking library) and then build a simple game around them. It kind of doesn't matter what the game is; could be a 2D platformer, a top-down racing game, a physics-based puzzle like Peggle or Breakout, whatever. The point is, build something, and you'll immediately start finding ways to do it better next time.

  • SFML

    Simple and Fast Multimedia Library

  • Alternatively, a good starting project is to take Box2D (2D physics engine library) and SFML (2D graphics, sound, I/O, networking library) and then build a simple game around them. It kind of doesn't matter what the game is; could be a 2D platformer, a top-down racing game, a physics-based puzzle like Peggle or Breakout, whatever. The point is, build something, and you'll immediately start finding ways to do it better next time.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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