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I've been working on an image viewer as a hobby project, and I feel it's probably at a point where it might be useful for others. It has some specific options for folks working with games/graphics and has the following features:
It supports every format the great image crate supports, and improves upon that with animated gif, tonemapped hdr, webp, DDS with DXT1-5, psd, svg and tonemapped exr. If you want more, please add an issue on GH!
UI was not really a goal of this project, but I guess adding something like egui would be a great idea, for example for a better image analysis UI. I really can't figure out how to use egui with piston. Again, I'd be very happy for help or recommendations towards a better alternative.
I wonder, why does this use nsvg rather than resvg? The latter appears to support the SVG format better and is written almost entirely in safe Rust. Is there some shortcoming of resvg that I'm missing?
resvg was used in emulsion for the first approximation to SVG and it is quite good.
Related posts
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- Rust/WebAssembly image processing library