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Amazing work, this is magnificent! Awesome to hear that you got configuration changes reflected without needing a reload any more, and even more amazing that your fork now has depth map support working! Really excited to experiment more with ReShade effects that need that, like the SSS in RadiantGI here. I understand the caveats you've mentioned about performance and shimmering, and that it may be a nonstarter, but regardless it's an impressive accomplishment and could have other interesting uses tailored to VR.
There's a TAA shader for reshade in this repo: https://github.com/BlueSkyDefender/AstrayFX - however it doesn't use motion vectors so probably would be a downgrade compared to in-engine TAA.
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