A Vision for WebAssembly Support in Swift

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. Swift Argument Parser

    Straightforward, type-safe argument parsing for Swift

    Ha, nice! I've used the Swift shebang before, but honestly once you have something that works as a "script," it's so easy to convert it to a real command line utility via Swift Argument Parser [0] that I usually spend the 5 minutes to wrap it up.

      [0]: https://github.com/apple/swift-argument-parser

  2. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

    Stream logo
  3. swift-cross-ui

    A cross-platform declarative UI framework, inspired by SwiftUI.

    As with other languages, you’d need bindings to another UI framework. In that sense, I wish SwiftUI had a different name because it seems intrinsic to Swift when it’s really no different than UIKit.

    There’s stuff like SwiftCrossUI that does multiple backend bindings

    https://github.com/stackotter/swift-cross-ui

    And Qt was exploring some bindings using the new C++ interoperability.

  4. bootsharp

    Use C# in web apps with comfort

    C# does pretty well as far as WASM support goes, unlike Go which is abysmal :)

    https://bootsharp.com/guide/llvm / https://github.com/elringus/bootsharp

  5. swift

    WebAssembly support for the Swift programming language (by swiftwasm)

    > It would be a long time until Swift is even remotely ready for something like this and I don’t feel there is a burning need to have “yet another wasm platform”.

    I mean, well, it actually does exist? It's been around for a long time and works pretty great, with multithreading, access to JS objects, etc.

    https://swiftwasm.org/

  6. Shaft

    A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics

    There’s also Shaft, which is Flutter ported to Swift:

    https://github.com/ShaftUI/Shaft

    Like Flutter, this paints everything itself. It doesn’t need to bind to a UI framework directly. Instead, it needs the platform to provide primitives like a surface to draw into and input events.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

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Did you know that Swift is
the 15th most popular programming language
based on number of references?