How Flash Games shaped the video game industry

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. wasm2swf

    Discontinued Experimental WebAssembly to ActionScript bytecode translator

    The proprietary tools were only an issue for people who needed the timeline. Games-wise, Both Actionscript 2 and 3 were perfectly usable without Flash. The MTASC compiler was a massive game-changer, and then Adobe released the AS3 compiler themselves, and certainly when I was at a consultancy working on a massive, expensive game, none of us were authoring anything in Flash. Even the designers and artists simply provided image assets.

    A few years later, I did use Flash to teach students interactivity (in 2016, I was wondering why myself, but hey, university courses are hardly up-to-date) but there was little other reason to use it.

    Today, I still rate AS3 and if there was an LLVM project to output, I don't know, WASM, or similar, I'd try it. Oh, there are?

    - https://github.com/bvibber/wasm2swf

    - https://ruffle.rs/

    Of course, MTASC wunderkind Nicolas Cannasse went off to create https://haxe.org/, which was used quite well on Smart TVs and the like for a while, still used in games. Maybe we already have the answer, but the web is too boring for this stuff.

  2. AppSignal

    AppSignal knows why the f*#k it crashed. Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise.

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  3. ruffle

    A Flash Player emulator written in Rust

    The proprietary tools were only an issue for people who needed the timeline. Games-wise, Both Actionscript 2 and 3 were perfectly usable without Flash. The MTASC compiler was a massive game-changer, and then Adobe released the AS3 compiler themselves, and certainly when I was at a consultancy working on a massive, expensive game, none of us were authoring anything in Flash. Even the designers and artists simply provided image assets.

    A few years later, I did use Flash to teach students interactivity (in 2016, I was wondering why myself, but hey, university courses are hardly up-to-date) but there was little other reason to use it.

    Today, I still rate AS3 and if there was an LLVM project to output, I don't know, WASM, or similar, I'd try it. Oh, there are?

    - https://github.com/bvibber/wasm2swf

    - https://ruffle.rs/

    Of course, MTASC wunderkind Nicolas Cannasse went off to create https://haxe.org/, which was used quite well on Smart TVs and the like for a while, still used in games. Maybe we already have the answer, but the web is too boring for this stuff.

  4. haxe

    Haxe - The Cross-Platform Toolkit

    The proprietary tools were only an issue for people who needed the timeline. Games-wise, Both Actionscript 2 and 3 were perfectly usable without Flash. The MTASC compiler was a massive game-changer, and then Adobe released the AS3 compiler themselves, and certainly when I was at a consultancy working on a massive, expensive game, none of us were authoring anything in Flash. Even the designers and artists simply provided image assets.

    A few years later, I did use Flash to teach students interactivity (in 2016, I was wondering why myself, but hey, university courses are hardly up-to-date) but there was little other reason to use it.

    Today, I still rate AS3 and if there was an LLVM project to output, I don't know, WASM, or similar, I'd try it. Oh, there are?

    - https://github.com/bvibber/wasm2swf

    - https://ruffle.rs/

    Of course, MTASC wunderkind Nicolas Cannasse went off to create https://haxe.org/, which was used quite well on Smart TVs and the like for a while, still used in games. Maybe we already have the answer, but the web is too boring for this stuff.

  5. launcher

    Launcher for Flashpoint Archive (by FlashpointProject)

    Fortunately someone decided to archive all of the flash games so we can play them today:

    https://flashpointarchive.org/

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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