Simulating Water over Terrain

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. Fluid-Sim

    A simple particle-based fluid simulation

    - I Tried Putting my Fluid Simulation on a Planet: https://www.youtube.com/watch?v=8nIB7e_eds4&t=817s

    - GitHub: https://github.com/SebLague/Fluid-Sim?tab=readme-ov-file

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  3. Geographical-Adventures

    I really enjoy Coding Adventure. He has a small game 'Geographical Adventures' which has lovely music and is really relaxing [0] [1]

    [0] https://www.youtube.com/playlist?list=PLFt_AvWsXl0dT82XMtKAT...

    [1] https://github.com/SebLague/Geographical-Adventures

  4. terraingen

    GPU Terrain generator and erosion simulator (by Ono-Sendai)

    I also released something similar recently, with random heightfield generation and sediment transport and erosion too: https://github.com/Ono-Sendai/terraingen

  5. flooding-model

    You can play with an educational flooding simulation a great developer (not me) at my company built as part of a research project:

    https://flood.concord.org/

    NOTE: you need to change the model values in the bottom toolbar to see big effects.

    It is a cell-based simulation that uses WebGL to calculate cell values. The shader that does that is here:

    https://github.com/concord-consortium/flooding-model/blob/ma...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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