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- I Tried Putting my Fluid Simulation on a Planet: https://www.youtube.com/watch?v=8nIB7e_eds4&t=817s
- GitHub: https://github.com/SebLague/Fluid-Sim?tab=readme-ov-file
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I really enjoy Coding Adventure. He has a small game 'Geographical Adventures' which has lovely music and is really relaxing [0] [1]
[0] https://www.youtube.com/playlist?list=PLFt_AvWsXl0dT82XMtKAT...
[1] https://github.com/SebLague/Geographical-Adventures
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I also released something similar recently, with random heightfield generation and sediment transport and erosion too: https://github.com/Ono-Sendai/terraingen
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You can play with an educational flooding simulation a great developer (not me) at my company built as part of a research project:
https://flood.concord.org/
NOTE: you need to change the model values in the bottom toolbar to see big effects.
It is a cell-based simulation that uses WebGL to calculate cell values. The shader that does that is here:
https://github.com/concord-consortium/flooding-model/blob/ma...