I Wrote a Game Boy Advance Game in Zig

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. zig

    General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

    Yes, please read the comment linked at the issue description: https://github.com/ziglang/zig/issues/16270#issuecomment-161...

  2. Nutrient

    Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.

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  3. natu

    Toolkit for writing Game Boy Advance games in Nim

    This is really interesting. As an aside, someone has created a GBA toolchain for the Nim language as well. It's really cool seeing these projects for a variety of languages.

    https://github.com/exelotl/natu

  4. awesome-gbadev

    A curated list of Game Boy Advance development resources

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Did you know that Zig is
the 22nd most popular programming language
based on number of references?