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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100% experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original. OpenTTD was released in 2004 and by 2008 100% of the sprites were replaced so the original game files were not needed anymore.
https://wiki.openttd.org/en/Basesets/OpenGFX
https://wiki.openttd.org/en/Basesets/
0, https://github.com/radek-sprta/awesome-game-remakes
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I hosted a multi-player server for my friends and it was a blast. The Docker image makes it so easy: https://github.com/bateau84/openttd
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I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system:
https://github.com/michalc/OpenTTDLab
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It's quite nice to see how technology has developed since then. A few years ago I wrote a wrapper around the openttd server to allow easier hosting (as well as putting it in a chroot) - now with docker/podman/... something like this is way more accessible. I've just created a mirror of the old repository on github, in case anybody is interested in that for historical reasons: https://github.com/bwachter/ttd_addons
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.