Λ-2D: An Exploration of Drawing as Programming Language

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured
CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
coderabbit.ai
featured
  1. CellPond

    surreal cellular automata

  2. Nutrient

    Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.

    Nutrient logo
  3. Ryven

    Flow-based visual scripting for Python

    Why did it have to be pixelated in appearance? It would be far more attractive as anti-aliased vector lines and type.

    The red highlighting reminds me of electricity in the classic circuit problem game _Rocky's Boots_ on the Apple ][.

    As I've posted in similar discussions: https://news.ycombinator.com/item?id=42051536

    The problem here, as always is that there isn't an agreed-upon answer for the question:

    >What does an algorithm look like?

    The problem is expressiveness of such a diagram is bounded by the size of a screen or a sheet of paper, and once one starts to scroll, or can't see the entire flow at a glance, things get complicated.

    The node/wire programming folks have this a bit rougher to the point that there are sites such as:

    https://blueprintsfromhell.tumblr.com/

    https://scriptsofanotherdimension.tumblr.com/

    I prefer to work visually, but not sure if that's actually valid --- unfortunately https://www.blockscad3d.com/editor/ doesn't support all of OpenSCAD and https://github.com/derkork/openscad-graph-editor has problems with a stylus (I have to leave the Windows Settings app open to toggle stylus behaviour which is enough friction that I don't use it as much as I would otherwise).

    There are promising tools though: https://nodezator.com/ and https://ryven.org/ are very cool.

  4. openscad-graph-editor

    OpenSCAD Graph Editor

    Why did it have to be pixelated in appearance? It would be far more attractive as anti-aliased vector lines and type.

    The red highlighting reminds me of electricity in the classic circuit problem game _Rocky's Boots_ on the Apple ][.

    As I've posted in similar discussions: https://news.ycombinator.com/item?id=42051536

    The problem here, as always is that there isn't an agreed-upon answer for the question:

    >What does an algorithm look like?

    The problem is expressiveness of such a diagram is bounded by the size of a screen or a sheet of paper, and once one starts to scroll, or can't see the entire flow at a glance, things get complicated.

    The node/wire programming folks have this a bit rougher to the point that there are sites such as:

    https://blueprintsfromhell.tumblr.com/

    https://scriptsofanotherdimension.tumblr.com/

    I prefer to work visually, but not sure if that's actually valid --- unfortunately https://www.blockscad3d.com/editor/ doesn't support all of OpenSCAD and https://github.com/derkork/openscad-graph-editor has problems with a stylus (I have to leave the Windows Settings app open to toggle stylus behaviour which is enough friction that I don't use it as much as I would otherwise).

    There are promising tools though: https://nodezator.com/ and https://ryven.org/ are very cool.

  5. nodezator

    A generalist Python node editor

    Why did it have to be pixelated in appearance? It would be far more attractive as anti-aliased vector lines and type.

    The red highlighting reminds me of electricity in the classic circuit problem game _Rocky's Boots_ on the Apple ][.

    As I've posted in similar discussions: https://news.ycombinator.com/item?id=42051536

    The problem here, as always is that there isn't an agreed-upon answer for the question:

    >What does an algorithm look like?

    The problem is expressiveness of such a diagram is bounded by the size of a screen or a sheet of paper, and once one starts to scroll, or can't see the entire flow at a glance, things get complicated.

    The node/wire programming folks have this a bit rougher to the point that there are sites such as:

    https://blueprintsfromhell.tumblr.com/

    https://scriptsofanotherdimension.tumblr.com/

    I prefer to work visually, but not sure if that's actually valid --- unfortunately https://www.blockscad3d.com/editor/ doesn't support all of OpenSCAD and https://github.com/derkork/openscad-graph-editor has problems with a stylus (I have to leave the Windows Settings app open to toggle stylus behaviour which is enough friction that I don't use it as much as I would otherwise).

    There are promising tools though: https://nodezator.com/ and https://ryven.org/ are very cool.

  6. turnstyle

    Turnstyle is a graphical esoteric programming language based on lambda calculus (by jaspervdj)

  7. MarkovJunior

    Probabilistic language based on pattern matching and constraint propagation, 153 examples

  8. alchemy-online

  9. CodeRabbit

    CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.

    CodeRabbit logo
  10. Bitgrid

    Bitgrid - a new model of computation

    Ugh.... similar to BitGrid[1] (my own hobby horse), but not. I imagine bits marching in parallel across a grid in the ultimate simplification of an FPGA. It's an idea that either has supreme utility (Petaflops for the masses), or doesn't... it's all down to how much energy a DFF takes on an ASIC.

    Oh... and the programming model, nobody likes plopping logic down on a grid, they try to abstract it away as fast as possible. I don't have sufficient focus to be able to do that bit.

    [1] https://github.com/mikewarot/Bitgrid

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts