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comfy
Discontinued Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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I have noticed a trend for Rust game development to revolve around developing engines that are "high-performance," particularly with a focus on entity component systems. This is development for the sake of optimisation and premature is putting it lightly.
Let me say this loud and clear for anyone who dares to hear a fool: don't even think about performance until it becomes a problem and even then you could still probably stand to ignore it. Ergonomics are infinitely more important for an engine. If you can't develop and iterate quickly you can't prove your ideas and make something fun. These are two things Rust is very bad at.
Rust is good at many things, but game development is really not one of them. C++ is still okay. If you want to try something new, Odin[1] is shaping up nicely.
[1] https://odin-lang.org/
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On the flip side of this, when libraries in rust do reach 1.0, they often are just done. The serialization/deserialization library serde which has become the de-facto standard has been on 1.0.xxx for the past seven years. https://crates.io/crates/serde/versions
I think this speaks to rust's strengths in that if you know your spec, you can write a rock-solid version of it - and its weakness, where if you don't know your spec you'll be making breaking changes a lot.