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My team can't even evaluate Ball (as a tool for physical simulation of spherical cow-like objects): https://github.com/nate-parrott/ball/issues/9
Currently, we are using Unreal Engine 5 to do our hundreds of architectural physics simulations - the major issue is that UE5 is very slow on *the EC2 instance* (we only have one 2048 core EC2 instance shared between the entire office; we used to use Vercel and Cloudflare but we had to sell our homes to suddenly subscribe to Cloudflare Enterprise (the CF sales guy told us that we would not be allowed to run CF Workers for more than 30 days without it) and a giant spike in our Vercel Cuda Function Invocations (for GPGPU compute on the Edge, allowing architects to view the collapse of their buildings with only ~53 ms of latency (compared to ~53 ms without Next.js))). Ball seems much faster (it can run on a Macbook Air), potentially allowing us to save at least several tens of millions of dollars per year on AWS costs.
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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I added this to my website a while ago. You can open a terminal and summon as many as your computer can handle with something like `sheep 100`.
https://dustinbrett.com/
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I still miss my desktop sheep every once in a while: https://github.com/Adrianotiger/desktopPet?tab=readme-ov-fil...
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This actually works quite well: https://github.com/mdonoughe/neko-mac/issues/5#issuecomment-...
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neko
Neko is a cross-platform open-source animated cursor-chasing cat screenmate application (by eliot-akira)
An article about Neko and historical archive: https://github.com/eliot-akira/neko
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