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It's just possible you're using the wrong project. There are projects initially aimed at use and not at study. For example https://github.com/LostRuins/koboldcpp/releases/tag/v1.30.3
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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easydiffusion
An easy 1-click way to create beautiful artwork on your PC using AI, with no tech knowledge. Provides a browser UI for generating images from text prompts and images. Just enter your text prompt, and see the generated image.
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there is not really a rule on this part, it's just that generally on cpu for each core you have double the threads (eg : 8cores / 16 threads) and with this info I like to have the max number of threads -2 becaus I heard somewhere that if you used all of your threads you PC can freeze while generating ( I haven't tested this claim). also about the streaming part if you use ST (silly tavern) I heard that on their github on the dev branch they added support for SSE streaming (the new way of streaming token to a UI on the web), which without entering technicality it is better than before.
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https://github.com/neonbjb/tortoise-tts looks and sounds pretty awesome.
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I've been playing with this: https://github.com/gitmylo/audio-webui
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For example, I have my own task and I need another tool, so I search and find what I need. https://github.com/SciSharp/LLamaSharp and this allows me to take the next step https://github.com/Xsanf/LLaMa_Unity . I can already run LLM on Unity. And this is already an opportunity to use it in games natively.
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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For example, I have my own task and I need another tool, so I search and find what I need. https://github.com/SciSharp/LLamaSharp and this allows me to take the next step https://github.com/Xsanf/LLaMa_Unity . I can already run LLM on Unity. And this is already an opportunity to use it in games natively.