Is there a neater way of doing this? Feels like there should be. Any pointers are apriciated

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  • Godot

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  • The code is in "TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(Ref p_pattern)" https://github.com/godotengine/godot/blob/e7d2e49688bdaec65e326e7b2bfcc0642b4f2a8d/editor/plugins/tiles/tile_map_editor.cpp#L964 Which basically looks like this:

  • You can find the full code to that snippet here also: https://github.com/FHaisal/multi-biome-autotile-procedural-generation/blob/main/world.gd

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