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When should I create encoders and render passes? I'm following these WebGPU tutorials here, and it creates both an encoder and render pass from that encoder on a per-frame-basis. Can it be expensive to create these each frame? Should I at least cache the encoder to somewhere more persistent, so that I'm not creating a new one each frame? It looks like creating render passes need to be created each frame because they need to be dropped from their scopes in order to finish the render pass before submitting the queue.
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(Unfortunately, wgpu is not optimally parallelized yet under the hood - see this issue - but it hopefully will be in the future.)
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