How can I optimize or reduce 50MB Mixamo Characters?

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  • cats-blender-plugin

    :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more

  • Decimation of skinned meshes (your Mixamo characters) can be done with various tools. Results will vary. Depends a lot on the topology of the input mesh. Nothing beats proper retopology. There are paid assets on the asset store. https://assetstore.unity.com/?q=mesh%20optimization&orderBy=1 NanoLod is free but can't remember if it does skinned meshes. https://assetstore.unity.com/packages/tools/modeling/nanolod-automatic-lods-193314#reviews More advanced is Simplygon which has a free tier I think. https://documentation.simplygon.com/SimplygonSDK_9.1.27400.0/unity/ My favourite is a blender tool originally intended for VRChat avatars but works on any characters. https://github.com/absolute-quantum/cats-blender-plugin As well as simplifying the mesh data, I would recommend combining the separate parts into a single mesh and texture atlas into only one or two materials (one opposite, one with transparency for hair)

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