How to I make my jumping mechanics feel snappy?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • Unity has good tooling for defining curves, but I don't work with Unity or any of the other big engines. I work with a relatively new engine (Bevy), where both the engine itself and the ecosystem are being heavily developed. If I want to use curves I'll have to implement the curve representation, curve resolver, and curve editor myself - and I'd rather focus on the character controller.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts