Netcode: Explaining how fighting games use delay-based and rollback netcode

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • ggpo

    Good Game, Peace Out Rollback Network SDK

    Relevant: GGPO, the age-old gold standard of rollback netcode, was recently open-sourced!

    https://github.com/pond3r/ggpo

    I haven't used it myself yet - mostly because I'd want Haskell bindings first hah

  • Around the time GGPO's source was published, I wrote a very, very simple fighting game to test how to use it. Maybe of interest to those in here: https://gitlab.com/DixieDev/ggpo_example/-/blob/master/main....

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