Best game engine to develop mesh manipolation in game?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

    I chose Bevy for Noumenal, my 3D shape editor, because it is built from plugins that can be replaced or modified. This makes it very flexible. Also, Rust as a language is well suited for fast numeric code required for mesh generation on the CPU.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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