Is it possible for nav agent to make paths only trough the very center of tiles?

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Pullrequest https://github.com/godotengine/godot/pull/70724 adds navigation mesh / polygon baking for 2D to Godot. This is basically the only way to really fix this for TileMap.

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