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Yes, use OpenGL to do 3D and UV-mapping. The catch is of course, you need to know OpenGL (it's not pretty).. There are lots of projects/examples, like the 3d rotating monkey head and EffectWidget in core, kivy3dgui, KivyGlops, and more if you search around
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KivyGlops
Manages 3D meshes, their transforms, and camera movement and rotation all in discreet objects, with working Kivy subclasses
Yes, use OpenGL to do 3D and UV-mapping. The catch is of course, you need to know OpenGL (it's not pretty).. There are lots of projects/examples, like the 3d rotating monkey head and EffectWidget in core, kivy3dgui, KivyGlops, and more if you search around
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You can use an fbo (FrameBuffer Object) to render a widget tree off-screen, and then use the resulting texture in OpenGL, see the EffectWidget implementation