How would you go about making this rotation gizmo for an in game editor?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Line3D

    Line3D support for Godot Engine

  • If it were me I would calculate the arc for each axis, and draw using a Line3D addon like: https://github.com/RedefineGamedev/Line3D

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts